12 Aug
12Aug

How do you judge the quality of your work when you're new to something and don't have a frame of reference? I assume this must be a problem for all first time creators in any medium. You don't know what you don't know. I struggled to judge the quality of my third draft of Spacewalker until I found a measuring stick in Great Stories Don't Write Themselves by Larry Brooks. 

May 2020

Larry posited a few interesting theories that I latched onto.

  • Good stories follow widely recognizable "fundamental" story structures
  • Beginnings, middles, and ends serve the same role in every story.
  • Protagonists act within each distinct portion of the story in a generally recognizable manner
  • If the above are true, then it is possible to derive criteria which represent storytelling best practices

The engineering side of my brain lit up in excitement. I could "test" how well my story aligned with fundamental story structure using the criteria provided by the book. First, I distilled my high-level takeaways into the graphic below.

Then I re-read Larry's book and, chapter by chapter, I interpreted and simplified his criteria into a Story Validation Checklist for each major structural element and key event. I tracked each item with a simple Yes / No / Maybe / N/A and provided elaborations for each item where necessary.

The table below shows what this looked like for the first six criteria of the First Quartile.

#CriteriaMet?Elaboration
1All 1Q scenes serve a contextual mission to set up the story (preparation for surgery prior to performing surgery). The dramatic problem not yet posed and the hero not yet looking for his “answers”
YTentatively think this is met. Prologue establishes the Seekers, goal of the Ancestor Star, and foreshadows villains. Chapters 1-8 establish Edred and most of the crew and the memory stuff is discussed, but I think serves as foreshadowing to the FPP revelation, which is his point of no return.
2Optimal setup length is 20-25% measured by pages or word count
YThrough chapter 8 is 28k of 120k words which is ~25%
3Story opens with a hook and can include prologue. Should engage the reader at an emotional or intellectual level and want to seek answers.
YWe establish that conventional wisdom is wrong and the withering world is not as it seems. Introductions to the primary conflict should be compelling as well (some mystery and betrayal). Chapter 1 starts with a near drowning and brand new setting, which should keep readers further interested
4First paragraph on page 1 sizzles. Generally don’t use dialog or scene description. State something that is immediately germane to the story.
YI like the current hook of the first line and have gotten strong feedback about its improvement over previous iterations
5Protagonist is introduced early in first half of 1Q
YWe’re introduced to Edred in chapter 1 and learn more about him in subsequent chapters, including his perception of himself, and the importance he places in his work, desire to not be on Earth
6Story world is presented and explored in an introductory context. It’s generally a mistake to dedicate much time after 1Q to describing the story world.
YWe establish the status of Earth in the prologue and reinforce several times through chapter 8 (squalor, poverty, disease, etc). The ship is explored thoroughly in chapters 1-3 with exposition and description.

As with just about anything I share on this blog... a lot of this no longer applies! I used to have a prologue that took place on Earth and featured a few mysterious characters. The third draft was still quite a bit longer at ~120k words. And since I had a prologue, my opening hook and opening line were very different then compared to what I use today.

Throughout this exercise, I ended up meeting a lot more of the criteria than I failed. Where I strayed from the checklist, I interrogated why I made certain story decisions and ended up making a few more changes as a result. After I finished this exercise, I had the confidence to throw this draft over the fence to my beta readers. The feedback was great, especially regarding the main character's arc. I even got good feedback from my brutally honest beta reader who didn't like the previous draft!

I haven't had to fully revisit the Story Validation Checklist since that third draft, partly because doing this exercise helped me internalize a lot of the important storytelling principles for structure and characters. But I have ideas floating around my head for a sequel to Spacewalker--and I even have a few immature chapters sketched out. Once I'm in the thick of writing a new book, I will definitely revisit this exercise.

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